Albedo Combat Patrol


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Messages - Six-Star

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The problem about "realism vs gameplay"

ACP Rules Discussion / Re: Slot Force Organization?
« on: March 21, 2020, 09:40:19 PM »
The game needs a competitive gameplay just than only the narrative one.

And ORBATS more clear of use and understand.

General Discussion / Re: About the NET
« on: October 04, 2019, 07:34:58 PM »
I think that rules should be free, nowadays a lot of wargame companies give free the rules and forces.
This is a really small game and forcing people to by the rulebooks, could jeopardize the introduction of new players:
Starter force is close to 50 bucks (50$, 45). Force people to the "printed tax" (rulebook and cards) for close to 45 bucks (45$, 40) insted to go to start buying units an tanks...

General Discussion / Re: KS2
« on: October 04, 2019, 07:03:59 PM »
Add the ACTUAL vehicle MG fired by a critter.
The HQ teams and heavy weapons squads instead to buy reinforcers and the weapon.
Pistol pouches and a accesory belt with the grenades and ammo pouches.
The ILR vehicle with the open MG turret.
The PML ammo bearer.

And a guide of insignia and ranks.

General Discussion / Re: KS2
« on: October 04, 2019, 06:56:59 PM »
That'd be really cool...but connonically the penguins and horse figs can't be holding things.

SG is notorious for saying all the hoofed and penguin characters do hold/manipulate stuff but always "off camera". *Smirk*

I think the only time I saw a horse "holding" any thing was the ship captain (Joseph?). It could have been him balancing his celfone/tablet/net com on his hoof.

Also the penguins seem to have a high ratio of maybe they can have a battle feild skill/action/bonus to help downed figs get back into action?
A light "art shift" to get fingers to horses and do a bit more humanoid birds and adding more paussible manipulation capacity is not gonna change so much the history.

ACP Rules Discussion / Slot Force Organization?
« on: October 04, 2019, 05:57:13 PM »
Any thinks that the army should be by slots close to "Flames of War" than the loosely "by What you want" of the orbat?

In Platoon level:
A compulsory HQ and to two to four squads of the choosed force (Infantry, Mechaniced (Mounted or Dismounted), Aerial (Mounted or DIsmounted)).
The HQ with option to upgrade to Company HQ team; and a extra slot to add: a PML team, MG team or a sniper team (and in case of mechanized mounted ILR to upgrade the scout vehicle to a P-69T).
A slot (or two) to add a squad of other force (for example: one aerial squad in an infantry force).
A slot to add a support squad.
A slot to add other suppor squad, a Infantry Fighting Vehicle, aerial gunship or special squad (engis, Ack-Ack or SOFT).

In Company level:
The HQ team, two to four platoons of a minimun of HQ and two squads and a max of four squads.
Two slots to Heavy Weapons Platton (HQ and two to four squads).
A platoon of other force (HQ and 2-4 squads)
A slot for a platton of other force or a specialist platoon (including one of vehicles).
And two extra slots to buy a weapons squad or snipers squad; or just one infantry fighting vehicle or aerial gunship.

In Saquad level.
A whole squad and up to six fireteams of squads.
Three slots to heavy weapons, sniper teams or one infantry fighting vehicle.
A slot to a HQ team
Two slots to transport vehicles.

And add the posibility of upgrade some weapons in the squads, and give more variety to SOFT squads.

ACP Rules Discussion / Discrepancy of carry capacity and squad size
« on: October 04, 2019, 05:21:11 PM »
Any found that all ILR vehicles have less troop capacity that the actual squad number? Is a mistake or they do tank desant?
And Why the squad cards have the vehicle crew instead in the vehicle card? And is suppose that they can dismount and/or do the bailed out?

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