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Author Topic: Tell me about your toons!  (Read 4615 times)

Offline ACP_Mike

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on: September 05, 2018, 07:58:35 AM
As posted on FB a couple of times, I really want to hear about your favourite Albedo characters - if you played the RPG.

I’m trying to incorporate them into the source book as far as possible - for posterity - so bring it on...

Name, Species, Organisation and a brief description about what makes them great and their signature moves...



Offline Geo Vaughan

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Reply #1 on: September 19, 2018, 01:31:44 PM
Lt. Cmdr. Zorn Crixa
Lapine
EDF Surface Operations
ISTJ

"We're not doing that for several reasons. Mostly because it's wrong."

A taciturn and dour rabbit who has no patience for nonsense, Zorn sees himself as the beleaguered last bastion of self-discipline in a world full of ego, excuses and emotions. Zorn values precision and rationality both on and off mission, to the extent that most of his former squadmates believe him to be incapable of feeling. As his squad's XO, he garnered a reputation for meticulously picking apart proposals during mission planning, and has no qualms telling his fellow soldiers exactly what he thinks of their ideas. Now in a position of regional command after a five year career in counterinsurgency, Zorn struggles to maintain base morale as his self righteous sense of duty meets the stark reality of budget cuts, military command politics, and the growing realization that his soldiers are not tireless machines. The rumors about his family being ILR defectors certainly don't help, either...

Noted skills- Sniper Expert, Intelligence Acquisition and Reconnaissance, Information Analysis, Interrogation, Forward Observation

Signature moves- Dropping grenades when pursued, spotting pretty much everything, making sure the plan doesn't get everyone killed, making sure everyone understands precisely why they are wrong.
« Last Edit: September 19, 2018, 01:35:15 PM by Geo Vaughan »



Offline Prollo

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Reply #2 on: October 20, 2018, 10:29:16 AM
Prollo is one of the  main characters in the Almata campaign, a Dalmatian that has had his fair share of adventures and bounces between being in extreme trouble with command, and being commended by them.

Prollo grew up on an industrial world owned by the Enchawah Corporation, where more than a million critters toiled each day for the Man, in return for bed, board and a salary.
As a result, Prollo had little or no interest in politics, having a firm residual belief that the state will sort itself out, as long as he does his job effectively.  However it did gain him a deep distrust of corporations.

This was further deepened on seeing how his mother, father and two older pups were gradually ground down by the company, he resolved to get accepted for the EDF, which, after struggling through school, he managed to do.  This came just in time as his parents were arrested for “Uncorporate Activities” on the day before he flew out.

His family trade of electronics maintenance was a key factor in his recruitment, and after training as an Infantry soldier, Prollo has maintained this study focus.

Prollo served at Derzon as a trooper and saw at first hand the sort of carnage that can occur following planet strikes – especially on population centers.  His bravery at Derzon, after his officer was seriously wounded, resulted in his taking over the squad and winning a significant tactical engagement.  As a result of this, he received a field commission. 

Despite becoming commissioned, Prollo had to complete the formality of officer candidate school, during which he discovered a decided indifference for paperwork and administration duties – in fact, he was a little surprised to find he passed the final exams in administration.  This can possibly be put down to his cautious nature.

Because of his specialisation in electronics and computer operation, he then received training in EW techniques, followed by a fast-track promotion to Senior Lieutenant.  After all this study, Prollo was a little mystified to be posted to the border system of Almata, where there was little or no EDF presence.  Prollo’s posting was as Communications Officer to the ConFed Embassy, located in the Nassyr District of Cuauhotito, the system capital.

Prior to the ILR arriving, Prollo wasis responsible for all aspects of the Embassy’s communications with the ConFed, including encrypting and decrypting messages for the Ambassador and other staff members.  But more than that, Prollo was tasked with coordinating and ensuring the security of communications between the Embassy and whatever field agents might be in play.

Prollo’s job included finding ways to covertly detect and intercept or disrupt ILR communications, either using the Net, other electronic means, or whatever means come to hand.

Prollo initially had has four critters assigned to his comms section, a Sergeant and Three Watchkeepers – detailed in the lower section of this dossier.  One of which was later assasinated, and one of which was transferred out of the section after a disagreement.

Like other workers at the embassy, Prollo lived off base in the nearby suburb of Kesteau, in a comfortable rented apartment.  The apartment was a ten minute ride from the embassy, using “The Burrow” underground rail network. 

After a number of adventures against ILR agents on the planet and helping rescue a fellow EDF officer after he was shot by a sniper, Prollo took part in some space operations.  When a cell of ILR terrorists landed on Almata he was severely wounded by an IED explosion on a vehicle he was examining.  He was awarded a medal for his intelligence work, then was scheduled to be transferred off world following the destruction of the communication center by terrorist action.  This transfer never occurred as his replacement became an early casualty of the pre-ILR invasion raids on terrorists.  As the invasion commenced he was instrumental in foiling a terrorist plot to blow up the Almatan government.  During the invasion, well that's a story that is yet to be told.

Prollo



Offline Emu2020

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Reply #3 on: October 21, 2018, 07:29:30 PM
We never got to play too much back in the day and many of my characters are vague memories. One campaign I do recall, which may very well have been inspired by some other furry animal comic of the 80s (junior high and high school for me) involved a single species campaign + 1.

My character was Arzot and a dingo as were the rest of the unit (brothers if I recall) except Toko who was, of all things a rhino (always that one guy who wants to go against the grain). The campaign was essentially Rat Patrol, with our highly mobile unit rolling around a pretty desolate backwater world harassing an ILR staging base that had been setup there. It was mostly fighting and sneaking with a few occasional side missions like dealing with resupply and at least one rescue mission of a downed pilot. There were other such teams operating on the world as well so there was some friendly interaction but mostly it was the squad, rolling around in their scout/attack cars.

Arzot and Toko were buddies and Toko was the muscle to his guile and skill. Toko tended to carry one of the guns from the scout cars as his weapon meaning the unit had very heavy mobile fire much to the dismay of the bunnies.

-Eli



Offline ACP_Mike

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Reply #4 on: October 22, 2018, 05:45:22 AM
Great to see the Toons coming - is this because we starting making them into character stretch goals?

So, this is my favourite Albedo Character - from twenty plus years ago, which was the last time I played rather than GM'ed.

The planet was Tarkha.  We were members of an EDF Cadre team.  The ILR invaded.  Many questionable things happened that never made the official history for one reason or another. 

Senior Lieutenant Yuri Golodkin aka "The Stable Sable" may or have not been responsible for any of them personally, and there's no evidence that he ordered anyone else to do it either, especially since he's now a Light Colonel.

I was going to ask for a character figure - but the new otter heads and tails will do the job nicely, I reckon!

Keep 'em coming!



Offline MikeMurdock

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Reply #5 on: October 22, 2018, 06:46:30 AM
https://pre00.deviantart.net/886e/th/pre/i/2014/275/9/8/grendis_feggerman_by_mikejmurdock-d81e99u.png
This is an Otter that does show up time to time either as a character I play, another player using, or as a NPC. His name is Grendis Feggerman. Born on a Backwater of Valstein (The colony is an Asteroid with a Spin Gravity like Ceres Station from the Expanse)

Grendis Father and Older Brother were 3rd and 4th generation Miners. He would have gone down that path if it wasn't for a friend of his that convinced him to join the EDF to move off from the colony for a better life.

He went on to join EDF sniper school, then join the 27th Infantry Regiment. Mainly preferring to do Sniper Duties instead of front-line combat(He love hunting down ILR vehicles.), but has a close quarters weapon in case the enemy gets to close.

His weapons of choice are the CKW Precision, the LRCKW Rifle, and the MPKW 2-18 Machine Pistol

I also had a friend of mine who had a Kangeroo by the name of Kal. His character was a farm boy from a farming planet who became a by the books EDF officer working to make sure that his team did not die in a fight and was handy in a firefight with his Machine Pistol. The character also is an impressive hand to hand fighter as well. His downside is butting heads with a friend of mine's Racoon character who tends not to follow his orders ... A lot... which does aggravate the character.

« Last Edit: October 22, 2018, 06:56:42 AM by MikeMurdock »



Offline ACP_Mike

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Reply #6 on: October 22, 2018, 10:31:00 AM
Nice!  Thanks for sharing...



Offline General Greymouse

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Reply #7 on: October 28, 2018, 11:29:59 PM
My Char was a Fox called Dominik Zabriskie. He was an Arodynepilot. The combination of his natural foxish curiosity and overconfidence and how he obviously enjoyed the rush of Adrenaline in dangerous Situations far to much didn*t make him exactly the most beloved flight officer with his passengers. He also used to talk faster than he could think and that goz him into  troubles more than once - especially with some of his superiors. Never the less he was one of the most sought-after pilots when it came to critical missions because somehow he always got through and brought his passengers there and back again. (He did a lot of unconventional manoevering that surprised the GM and I really was blessed with some lucky dice rolls then - I remember the GM complaining "Well last session you rolled exceptional but tonight you are rolling your dice like a god!  8) )
I tried to find his Charaktersheet but unfortunately it got lost in the last 25 years.
« Last Edit: October 29, 2018, 08:36:15 AM by General Greymouse »

Austria - usually we don't have kangaroos.


Offline Deniper

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Reply #8 on: November 28, 2018, 07:50:03 AM
Deniper and Kira are a couple living on a second teir world vulpine Deniper works as a Doctor in training, and Lapine Kira is an administrator of the hospital. they know they will never have kits of their own but are considering joining a family unit, In any case life was normal calm and uncomplicated until a ILR incursion happened between working trauma, Triage and Kira using the fact that she is Lapine to protect the hospital (a tactic everybody was surprised worked.) when the EDF relief came they found intact medical facilitys tired staff and dozens of critters being treated of all sorts including ILR soldiers, when the hospital was liberated those wounded became POWs. shaken by the destruction of the city and the loss of life Deniper and Kira both work now in support of the EDF training combat medics and working improving transportation of wounded soldiers out of a combat area. thou she is not entirely trusted.



Offline ACP_Mike

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Reply #9 on: November 28, 2018, 10:37:01 PM
Great to see more of the background stories coming.  I especially like the ones that aren’t specifically military!




Offline duhred

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Reply #10 on: December 07, 2018, 05:17:18 AM
Great to see more of the background stories coming.  I especially like the ones that aren’t specifically military!

Ah! Yes.

The few times we were able to play we mostly played the EDF response to and invasion of Derzon.

I was the GM.
Derek was a Jaguar (and some times a Doberman) Ground platoon leader.
Scott played the bad guys (VICIOUSLY).
Billy was a tiger aero pilot and some times a ground trooper (And had UNBELIEVABLE luck which I decided to run with as him being one of the "talents".)
Ryan was a Lion (yes I know) was a tank commander.

Our friend Derek was in the army, my brother Scott was going soon (The recruiter had decided I was too fat, ugly, and my momma dressed me funny.), and my youngest brother Billy and his friend Ryan were too young to go yet.

But we were all young and gung ho' etc...yuh know, standard young dudes.

So on with the war.

Since the first edition of Albedo RPG kinda sucked (Sorry Great Creator!) we "house ruled"/improvized it with AD&D and some random miniature rules we'd played from across genres.

That included some spy stuff.

Scott for his character played a scientist puma that may or may not have been a double/triple agent.

He was "officially" a citizen of the ConFed from third wave colony corporation world; "Libra Technologies: Holding the Balance of Power."

But he was in contact with/having an affair with an NPC ILR spy. She was a taller than average white rabbit built like Marilyn Monroe. (See, normal young guys.)

What he was really doing was playing all sides against the others to enrich himself. He had some loyalty to the company and a little to the ConFed but...

That interchange altered the intelligence information passed to the "good guys" played by Derek, Billy, and Ryan. Scott played those bad, bad wabbits...and, yes the vorpal bunny from Monty Python was MUCH invoked...

And our heroes were very surprised at the actual forces arrayed against them. The speed of the initial invasion and the preparations by my NPC spy/ies in recruiting agents and bribes to some of Derzon's Home guard had effectively doubled the actual forces on planet.

Some of the  Homeguard's equipment that was provided as an EDF lend/lease type program. The EDF equipment was some of the heavier and better tanks and heavy weapons.

These weapons were being used by "revolutionary"/"guerrilla" forces (I'd also read some of the "Birth Right" story line.). Some times that and the fog of war had caused some friendly fire incidents and forced the EDF to be fighting against it's own equipment and tactics.

Derek was sad to have had to destroy a (M-1 Abrams model) tank That had turned and ambushed them in the middle of the advance to the center of town.

I used that to up the paranoia and lower moral.

All of the things above were after ACP164's time line after they had already set their protocols of war and combat.

So, questions:

How is the ACP164 game going to show how the ConFed and the EDF developed it's systems/protocols?

Are there any "events" cards in the decks?

"Incorrect"/false intelligence leading to imbalances in sides?

Are there other "secondary objectives"?

Are there any plans to have Homeguard troops as allies or enemies?

Citizens?

Rebels?

Guerrillas?

Corporate intrigues/security troops?

Pirates/opportunists?

Yeah, I've an active imagination and can see many many scenarios.

*EDIT*

Also are y'all gonna include any of the "talents' to effect the game? Designating one fig to be special?
« Last Edit: December 07, 2018, 05:22:16 AM by duhred »



Offline ACP_Mike

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Reply #11 on: December 07, 2018, 08:19:54 PM
Wow.  So much questions!

First, thanks  for sharing.  I think a lot of games in the eighties and nineties were like that.

So, questions:

How is the ACP164 game going to show how the ConFed and the EDF developed it's systems/protocols?

The sourcebook covers the history of the Albedo universe, and shows how different societies developed.  Those rants are reflected in the play cards.

Are there any "events" cards in the decks?
Yes

"Incorrect"/false intelligence leading to imbalances in sides?
That really depends on the scenario you are playing, we are considering options for a setup sub game that ntroduces a lot of that sort of thing.  More to follow after we get this lot finished.

Are there other "secondary objectives"?
Depends on the scenario. 

Are there any plans to have Homeguard troops as allies or enemies?

Yes, the HomeGuard is a distinct faction.


Citizens?

Rebels?

Guerrillas?

Corporate intrigues/security troops?

Pirates/opportunists?


Yes, but not all at once. 

Yeah, I've an active imagination and can see many many scenarios.

*EDIT*

Also are y'all gonna include any of the "talents' to effect the game? Designating one fig to be special?


Me too.  Talents - not at the moment.  Maybe a future expansion.



Offline duhred

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Reply #12 on: December 07, 2018, 08:55:55 PM
Cool! Thx I await with baited breath!



Offline Deniper

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Reply #13 on: December 12, 2018, 09:35:38 PM
Commander Natero. ILR company commander. Natero is a excellent officer and a strategic thinker. He realizes the need for the ILR aggression however does not agree with the ruthlessness the war is being pursued with.
When faced with a Hospital run by a Lapine administrator, Natero cut a deal the hospital staff would not leave the campus, and they would care for ILR wounded. In exchange the hospital would not be included in the combat area.
As the EDF liberation forces approached Natero's commander ordered him to hide a nuclear weapon in the facility and set it to detonate in 6 hours. The weapon was placed but its location and key codes where compromised.  Allowing the EDF to capture the facility intact with the ILR wounded.

Natero is no longer fully trusted by his command, however with his performance record, and lack of proof of him disobeying (ultimatly illegal) orders, they can not simply court marshal him. 



Offline duhred

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Reply #14 on: December 13, 2018, 04:21:42 AM
O' Dear!

My brother put a lot of troops including several anti air missile troops in a hospital. He also put an anti aircraft cannon inside the hospital's atrium. (Based on the Wolfson's Childrens Hospital in Jax.)

Glass roof, easy visibility.

LOTS of civvies.

He set antipersonnel mines in the ceilings attached to sewage and water pipes and set a lot of high voltage wires on and around the floors.

He was an insidious plotter.

Derek was apoplectic at trying to NOT cause collateral damage and casualties. He easily lost a third of his troops and two of the three gunships I'd allowed.

He finally just drove an APC into the ruined atrium and deployed. The anti aircraft cannon had since been destroyed along with the civvies that had been handcuffed around it as defenses.

Poor civvies.

Also I had an NPC Rabbit doctor who was a special forces Captain. She was one of the chemical torture specialists. The only reason she was allowed was that she had a high class family and political connections.

She and some of the other special forces escaped out the sub basement access tunnels.

We never got to play again due to deployments...sadly.

I need to write the whole thing up. Maybe for use as a scenario.