Albedo Combat Patrol

News:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ACP_Mike

Pages: 1 ... 6 7 8 9
106
Sourcebook Discussion / Re: About the ILR
« on: October 19, 2018, 12:46:54 AM »
This is true.  ILR collaborators can be found, but often they don;t know they are working with the ILR. 

Lots of other critters live on worlds controlled by the ILR, but the evidence suggests that a. Their conditions aren’t very satisfactory.  And b. Only Lapines can be citizens.

107
ACP Rules Discussion / Re: Card proofreading
« on: October 18, 2018, 08:57:37 PM »
Great feedback.  We will add this to the bug list.

Thanks!

Mike

108
ACP Rules Discussion / Re: Blank Unit Cards?
« on: October 18, 2018, 08:56:27 PM »
Hi David,

  Great idea.  I’ll make that happen today.

Mike

109
Sourcebook Discussion / About the ILR
« on: October 17, 2018, 12:39:43 PM »
I could just make some bald statements of fact, or I could present a series of ‘found artefacts.’

Which do you prefer?


110
General Discussion / Re: Greetings!
« on: October 16, 2018, 09:45:42 PM »
Secretly, I’ve been giggling for about a week now.  I hope this becomes as awesome as we’ve planned it to be!

Tell your nerdy mates, in fact, tell everybody!

Mike

111
Bureaucracy / Re: Website access requests.
« on: October 16, 2018, 12:53:22 AM »
Done

112
ACP Rules Discussion / Re: Army list building
« on: October 15, 2018, 10:17:28 PM »
Hi James,

   That’s a great question.  We’re still developing our approach to army lists,  and we’ll probably open it up to discussion in the near future.

Regards,

Mike

113
ACP Rules Discussion / Re: Cards and Markers PDFs Empty
« on: October 15, 2018, 10:07:59 PM »
Fixed!!!

114
Bureaucracy / Website access requests.
« on: October 04, 2018, 05:25:08 AM »
Please post your requests in this thread, and an admin will attend to it, after what will seem like a very long time, but in geological terms, is not.

115
Bureaucracy / Access to the website
« on: October 04, 2018, 05:22:40 AM »
Hi there,

   Spam and spammers are both features of the modern Internet.  For this reason, we’ve blocked access to membership of the website for ACP.  However, in the near future, we’ll need to open it up, and, having just deleted three pages of fakers, it’s clear we need a better system than direct application.

Why do you need access to the web site?  Well, soon it will host “The NET” which will be ACP’s wiki site, and will initially only be available to kickstarter backers.

The NET has three parts:

  • The Rules section contains the current version of all the ACP rules, as well as a link to the current published PDF download.  We want to have a “living ruleset”, with updates based on your feedback.  We’ll update the PDF version quarterly, based on the input we get. 
  • The Source will contain articles and background about the Albedo game setting, based initially on the sourcebook content, but expanding over time.  Again, we will value your input to this, and will curate the best inputs for inclusion in the wiki.
  • The Universe will contain star maps, system and planet data and other information.  This will play an important role in our future plans, but exactly what is still a secret, for now.

To get access to all this spiffing content, you will need to follow this process:
  • Join the forum
  • Post a note underneath this notice with your forum name, and with the line “Request NET access, please”
  • An admin will create a web site account with the same name as your forum name, and you will get an email with your temporary password.
  • Naturally, you will need to change your password on first login.

Thanks for your interest and understanding.

ACP_Mike

116
General Discussion / Where are we?
« on: October 03, 2018, 10:28:24 PM »
Hi all,

   Contrary to appearances, this forum is not the hulk of a creator ship, drifting in space.  We are all a bit focused on getting ready for the kickstarter.  I’ll make a point of checking in here daily going forward.

Cheers!

ACP Mike

117
Interesting intro  scenario.  Is there any viewpoint on whether the LMG or the GL is better for the ILR as one can only build one of these from the ILR set?   

Regards

Edward

Hi Edward,

   The current set is the playtest set.  More weapons will be available in production, and will be coming to the store after the kickstarter.   

In particular, this scenario was designed to test weapons at the individual level, which is why there’s only  MG or GL. 

Depending on the scenario, (which might be based in earlier time periods than modern albedo) the weapons mix and load out will vary, also.

Thanks for your interest!

ACP Mike

118
General Discussion / Re: Greetings!
« on: October 03, 2018, 10:16:21 PM »
That’s what we like to hear, and it’s why we’re embarking on this madcap adventure!

119
General Discussion / Re: What makes Albedo great?
« on: September 24, 2018, 08:08:47 PM »
Hi Geo.

  Steve’s been kept informed all the way, and we love it when he gives feedback.

Those are a couple of great scenario ideas, and I’m going to pinch them shamelessly.

Cheers,

Mike

120
General Discussion / Re: What makes Albedo great?
« on: September 19, 2018, 03:33:27 AM »
Funny you should mention that, Geoff.  We've included a whole section in the rules about non-lethal weapons.  I think that this will come in to play in later extensions - or maybe we should include a 'student demonstrators' stretch goal?

I think that modern day EDF tactics are exactly as you suggest, but in my mind, that's the current state and it was not always thus.  The sourcebook for ACP will extend the canon of Albedo backwards, so that we can explore the fighting that left Erma's Dad in such a mess, and drove the EDF towards their current approach.

If this kickstarter goes as well as we hope, we've got a lot of extensions planned that will explore various less military aspects....

Pages: 1 ... 6 7 8 9